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29/10/2025

Flame Arena

Give it your all in the Flame Arena!

“Welcome to the Flame Arena! Here, you’ll represent your team in a fierce survival match against other players. The blazing banner and a match announcer will accompany you throughout. As the battle heats up, flames will close in, and the final trophy will appear in the last Safe Zone. Fight on and claim your glory in the arena!”

Battle Royale:

  • When the match begins, each player is randomly assigned a banner displayed in the sky that represents their team. Players fight for their team's banner.
  • When all teams under a banner are eliminated, that banner in the sky burns away.
  • An in-match announcer will announce events such as team eliminations, the appearance of the Flame Zone, or multi-eliminations.
  • At a specific stage, the Flame Zone replaces the Out-of-Zone, and the Flame Trophy appears in the sky with the remaining banners orbiting around it.
  • Upon victory, a special flame Booyah animation plays for the winning team.

Clash Squad:

  • Both teams are randomly assigned banners. When one team reaches match point, the Flame Zone replaces the Out-of-Zone, and the Flame Trophy appears with both banners revolving around it.
  • The CS Store, spawn areas, and Cyber Airdrops are all Flame Arena themed.
  • Upon victory, a special flame Booyah animation plays for the winning team.

Special Event Weapon:

  • When the Flame Arena opens, special flamer weapons drop in the matches. They fire flames and grenades, dealing powerful area damage.
  • Flamer Weapons:
    • Trogon-Flamer: Launches a grenade every 3 shots. Cooldown: 5s.
    • FAMAS-III-Flamer: Launches a grenade every 3 shots. Cooldown: 5s.
    • PARAFAL-Flamer: Launches a grenade every 3 shots. Cooldown: 5s.
    • Winchester-III-Flamer: Launches a grenade every 2 shots. Cooldown: 5s.
    • AC80-Flamer: Launches a grenade every 2 shots. Cooldown: 5s.
    • VSK94-Flamer: Each shot fires flames that inflict continuous damage. Cooldown: 5s.
  • Availability:
    • BR: Weapon Rack
    • CS: CS Store

Loadout Rework

“With this patch, loadouts are getting a massive rework: the original eight are being replaced with four brand-new ones, each designed to open up new strategies and give your team more ways to outplay opponents in BR and CS.”

Team Booster

Be the ultimate support for your team

“A high DPS is not all that matters. Use Team Booster to protect and support your team.”

Battle Royale:

  • You’ll have up to 3 boost slots to equip any 3 out of 6 available boosts. Each boost can only be selected once per team and is applied to all teammates.
  • The first slot unlocks automatically at match start, while the second and third can be unlocked for 400 and 800 FF coins, respectively.
  • You can swap boosts at any time during the match, and unlocked slots remain active after you’re revived.
  • A total of 6 unique boosts:
    • HP/EP Recovery: Restore 2 EP and 1 HP every second.
    • Speed Up: Move 7% faster after not firing or not taking damage for 4s.
    • Extra Heal: Receive 10% more healing. The effect disappears 2s after taking out-of-zone damage.
    • Out-Zone Buff: When outside the Safe Zone, EP conversion rate +200% and move 7% faster.
    • Gloo Wall: Increase Gloo Wall’s HP by 100.
    • Armor: Restore 3% armor durability every second.

Clash Squad:

  • Get a Helper Bot per round. When a teammate is knocked down within 16m, you can release the bot to help them up remotely. It can be destroyed if shot.
  • The Helper Bot takes 7.5s to help up a teammate, reduced to 4s with Thiva’s skill.
  • The Secret Bazaar section is available in the CS Store, offering team buffs for purchase.

Enhance Hammer

FIREPOWER!

“We all want a good weapon in hand, and Enhance Hammer is here to deliver it to your team!”

Battle Royale:

  • Enhance your or your teammates' weapon on the panel. Each enhancement costs 600 FF Coins. Weapons can be enhanced through the panel for 600 FF Coins each, applying to either your own or a teammate’s weapon.
  • All attachments on an enhanced weapon are upgraded to the maximum level, with one attachment further boosted to the highest red‑tier.
  • Enhanced attachments are permanently fixed to the weapon and cannot be removed

Clash Squad:

  • A hammer token is granted for every two eliminations. Tokens can be used during the purchase phase to enhance weapons in the CS Store, with the effect shared across the team.
  • Hammer tokens can also be spent to enhance Gloo Walls for your team to carry up to 6 Gloo Walls.

Tactical Market

Make the battlefield your playground!

“Outsmart others with the help of Tactical Market’s gadgets and carry your team to victory!”

Battle Royale:

  • Access the market anytime, anywhere. Purchasable items include: Info Box, Arsenal Key, Hit List, Tactical Gadgets, Monster Truck, and the new Bolt Maker (up to 5 per match, available within 600s after the match starts).
  • Use the Bolt Maker to create a Lightning Zone that lasts for 30s. Lightning strikes randomly inside the zone once per second, dealing 60 DMG to enemies. Your teammates are immune to the effect. 

Clash Squad:

  • Get a tactical panel each round. Open the panel and choose one of the following gadgets to deploy at a target location:
    • Super Bonfire: Heals teammates within 8m over time and provides combat boosts.
    • Smoke Vortex: Generates a swirling smoke field that blocks enemy vision.
    • Cyber Barricade: Deploys large barriers for cover.
  • These gadgets can also be purchased as throwable items from the CS Store.

Super Leg Pockets

A 3-in-1 upgrade!

“The old Leg Pockets, Bonfire, and Armor Crate are now merged into the new Super Leg Pockets loadout!”

Battle Royale:

  • Receive bonfire, additional backpack space, extra armor, and other items at the start of the match.

Clash Squad:

  • Receive bonfire, katana, extra armor, and other items at the start of the match.

Battle Royale

Loot Distribution Adjustment in Battle Royale

A fresh pace that keeps every second exciting

“Looting has always been central to Battle Royale gameplay, but in recent patches players have been able to find top-tier gear too quickly. It makes early fights easier but reduces the sense of progression. This patch smooths out loot distribution, so players can enjoy steady gear growth and a more rewarding experience throughout the match.”

  • Airdrop Adjustments:
    • Solo Matches: From 270s to 440s, airdrops are gold-beam airdrops. After 440s, they become red-beam airdrops. A total of 6 airdrops will appear per match, with only 5 on NeXTerra.
    • Duo/Squad Matches: From 270s to 460s, airdrops are gold-beam airdrops. After 460s, they become red-beam airdrops. A total of 6 airdrops will appear per match, with only 5 on NeXTerra.
    • Defense Airdrops begin dropping at 180s. A total of 4 Defense Airdrops will appear per match, with only 3 on NeXTerra.
      • Gold Airdrop: Contains an airdrop weapon with unlimited ammo, a Lv. 3 Helmet, a Lv. 3 Vest, and a Lv. 3 Backpack. 
      • Red Airdrop: Contains an X/Y-tier airdrop weapon with unlimited ammo, a Lv. 3 Helmet, a Lv. 3 Vest, and a Lv. 3 Backpack.
      • Airdrop Aid: Contains an airdrop weapon with unlimited ammo, a Vest Enlarger, and 2 Repair Kits. 
      • Defense Airdrop: Contains a Lv. 3 Helmet and 3 Super Meds in the first stage; a Lv. 3 Vest and a Vest Enlarger in the second stage; 2 Lv. 4 Vests and a Launch Pad in the third stage.
  • War Chest Adjustments:
    • Removed high-tier items: Upgrade Chip, Lv. 4 Vest, and airdrop weapons. 
    • Reduced the drop rate of certain items by 50%: 2000 FF Coins, Lv. 3 Helmet, Lv. 3 Vest, and grenades.
  • Vending Machine Adjustments:
    • Added a purchase limit of 2 for Upgrade Chips. 
    • Removed free attachments.
    • Ignis’s and Kenta’s Skill Cards available for purchase. 
    • Adjusted available weapons:
      • Winchester‑II: 300 FF Coins, purchase limit 5.
      • M60-II: 300 FF Coins, purchase limit 5.
    • Reduced the price of Arsenal Key: 1000 → 600 FF Coins.
    • Reduced the price of Lv. 3 Backpack: 300 → 200 FF Coins.
    • Added a purchase limit of 5 per match for Lv. 3 Helmets.
  • Revival Weapon Adjustments:
    • Standard Revival Starting Weapon: G18 → M1917
    • Super/Advanced Revival Starting Weapon: P90 → Bizon
  • Other Loot Adjustments:
    • Helmets and Vests will no longer be destroyed (durability will not drop below 0).
    • Reduced Lv. 3 Helmet and Lv. 3 Vest ground drops: 20 → 8. 
    • Removed Lv. 3 weapon ground drops. 
    • Reduced Monster Truck airdrops: 10 → 5.
    • More coin stashes will appear on the ground.
    • Repair Kit: Each pickup now gives 1 → 2 Repair Kits.
    • Inhaler: Each pickup now gives 1 → 2 Inhalers.
    • Reduced Supply Box drops: 20 → 10.
    • Reduced Airdrop Aid drops: 15 → 6.
    • Players now start with 4 Med Kits and 2 Inhalers; Med Kits no longer occupy backpack space. 
    • Each Coin Machine now grants 200 FF Coins and 2 Med Kits.
    • Players no longer drop FF Coins upon elimination; after revival, 50% of their coins will be retained. 
    • Increased coin reward from elimination: 100 → 200 FF Coins. 

Advanced Revival Point

Revive fully equipped and jump straight back into action!

“This new Advanced Revival Point gives you the benefits of a Super Revival Card and even includes treasure chests with extra rewards.”

  • At the start of each match, three random Revival Points will transform into Advanced Revival Points with a golden visual effect.
  • 420 seconds into the match, all Revival Points will upgrade to Advanced Revival Points.
  • Players revived from an Advanced Revival Point will automatically receive advanced revival items and can locate revival chests on both the main map and the minimap, allowing faster upgrades for weapons, armor, and healing supplies.

Upgradable Arsenal

The new high-risk, high-reward arsenal is here!

“Spend coins to upgrade the arsenal for even better loot. Find the key, invest wisely, and enjoy the payoff!”

  • Arsenals can now be upgraded by spending 1500 FF Coins nearby. Once upgraded, the arsenal will provide more abundant and higher-quality loot.
  • Both standard and Defense Arsenals are upgradable.
  • Standard arsenals still require an arsenal key to open, while Defense Arsenals do not.
  • Reduced Arsenal Key price to 600 FF Coins.
  • Arsenal loot after upgrade:
    • Lv. 2 Helmets and Vests and Lv. 3 attachments → Lv. 3 Helmets and Vests and Lv. 3 attachments.
    • Four additional red-tier weapons (random types). 

Waypoint Feature

Better routes, better strategies

“Having trouble coordinating routes with your teammates? This patch adds the new waypoint feature, making it easier to communicate and plan your moves together.”

  • Added a route-marking option on the minimap. Players can set up to three waypoints to create a route.
  • Players can redo an individual point, or delete the entire route altogether.
  • When a player gets within 15m of a waypoint, it disappears automatically after 10s.

Weapon Rack

Always start armed!

“Tired of landing with no weapon? Fixed weapon racks are now available in every area, so you can gear up and jump straight into the fight.”

  • Added 2 to 4 weapon racks to major locations.
  • Each rack holds 2 weapons and 1 Super Med.

Gloo Mushroom

Faster Gloo Wall Generation!

“When you're short on Gloo Walls, look for the new Gloo Mushroom on the map! It can rapidly increase your Gloo Wall regeneration speed.”

  • Added a new Cyber Mushroom type, Gloo Mushroom: interacting with it greatly boosts the Gloo Maker’s generation speed within its area.

Gloo UAV-Lite

Don’t even think about breaking my Gloo Wall!

“If you’re worried about your Gloo Walls being destroyed too quickly, try the new Gloo UAV-Lite — it reinforces your walls and makes them much harder to break!”

  • A new item that drops in matches. When deployed, Gloo Walls within its range receive a recovery buff, increasing their durability.

Characters

New Character

Nero

Dreamsmith

A miraculous survivor of a brutal freeze, who gained the power to shape dreams on his last legs. All-powerful in the dreamspace, he acts solitarily and stays untraceable in the waking world.

Tired of enemies hiding behind cover? Meet Nero! He creates a field that blocks Gloo Walls and deals continuous damage to enemies inside, forcing them out of hiding. When the moment calls for it, Nero can also provide extra damage, suppresses foes, and can even knock them down. Give him a try!

Cryo Mind

Throws a 150-HP plushie. The plushie lasts for 12s, ignores any obstacles and can fly up to 50m (100m in BR). The plushie will track the nearest enemy in sight within 8m range and explode to create an 8m-radius dreamy space. Inside the space, the user and their enemies cannot place Gloo Walls. Their enemies also lose 16 HP/s. The space disappears once the plushie is destroyed. The destroyer will be marked for 5s. Cooldown: 45s.

Character Balance Adjustments

Ford

Oftentimes, players might notice that high damage did not result in knockdowns of their enemies. This could result from Ford’s healing ability equipped by the opponents, overpowering them during combat. To address the imbalance, we have adjusted his healing power.

 Iron Will

Gain 10 HP/s for 4 -> 3s when taking damage. After releasing an active skill, this passive skill will reset immediately. Cooldown: 20s.

Kairos

Kairo’s damage to shields and armor was a bit too high—even players with top-tier armor lost protection too quickly and took heavy damage. To maintain the value of advanced armor, we’ve moderately reduced his shield and armor damage.

Defense Breaker

Defense Mode: Continuously recovers 2 EP/s. Breaker Mode: Activates when EP is full and the skill user first hits a shielded/armored enemy, during which the user consumes 20 EP/s. Each hit on shielded/armored enemies will additionally reduce their Shield Points/Armor Durability by 120% -> 90% of the damage inflicted. When EP is 0, return to Defense Mode.

Rin

Rin’s ability has largely been limited to destroying Gloo Walls, while her kunai have struggled to hit and damage enemies reliably. To broaden her combat viability, we are boosting the offensive power of her kunai by increasing their launch speed and damage.


Gale of Kunai

Summons a kunai nearby every 8s, up to 3 kunai in total. The kunai can deal significant damage to Gloo Walls and will auto-target at any enemy or Gloo Wall that the user hits, dealing up to 12 DMG. The damage increases with distance. 

*Kunai will now launch more quickly after the user lands a hit. The mid‑to‑short range damage has been increased, while the maximum long‑range damage remains unchanged.

Other Character Adjustments

  • Ignis: The flaming screens released by a player and their allies will now appear blue, distinguishing them from those created by enemies.
  • Santino: Santino’s skill can now be used on the conveyor belts (1st floor) and the moving platforms (2nd floor) in Farmtopia.
  • Tatsuya: When rushing down from a slope, Tatsuya will no longer be stuck midway.
  • Thiva: When used after a CS round ends and before the next round starts, Thiva’s skill will NOT enter cooldown.
  • Skill & Device Cooldown Display: Display of the cooldown time for skills and devices is now available.

Weapon and Balance

New Weapon: Winchester

A new Marksman with high burst damage

“A new Marksman Rifle, the Winchester, is joining the battlefield! Featuring a two‑round burst mechanism and excellent mobility, this new weapon is set to become a top performer in long‑range combat.”

  • Mechanism:
    • Fire mode: 2-round burst.
    • Reload mode: Partial reload (loads several bullets per action).
    • The Winchester is upgradable via damage and Upgrade Chips.
      • Winchester: Reloads 2 bullets at a time.
      • Winchester-I: Reloads 4 bullets at a time, rate of fire +.
      • Winchester-II: Reloads 4 bullets at a time, rate of fire ++.
      • Winchester-III: Reloads 6 bullets at a time, rate of fire +++.
  • Source:
    • BR: ground loot, Vending Machines.
    • CS: CS Store.

Upgradable Weapon Optimizations

Make Upgradable Weapons Great Again!

“Upgradable weapons in the new patch will have two upgrade modes—by damage and by chips, making weapon upgrade easier than ever. In the meantime, both the strength and source of these weapons will receive adjustments. Whether you are an intense fighter or an enthusiastic shopper, you will surely see more upgrade options in the future.”

  • M60 / FAMAS / M14 / M4A1 / SCAR / AUG / MAC10 / MP5 / M1014 / Kar98K can now be upgraded by accumulating damage or using Upgrade Chips.
  • Damage needed for upgrade:
    • Lv. 0 → Lv. 1: 200 DMG.
    • Lv. 1 → Lv. 2: 350 DMG.
    • Lv. 2 → Lv. 3: 850 DMG.
  • Source Adjustment: 
    • BR: ground loot for Lv. 0 upgradable guns (no more Lv. 1 guns on the ground).
       

Adjusted HP Loss After Knockdown

Varied HP loss effects for different weapons

“The HP‑loss duration after being knocked down used to be too long. With more cover like Gloo Walls appearing, finishing off enemies from a distance became increasingly difficult. To improve balance, the duration of HP loss after knockdown is now adjusted based on weapon type, making eliminations fairer across all weapons.”

  • HP-Loss Speed Adjustments:
    • Marksman Rifles/Machine Guns/Assault Rifles/Sniper Rifles: 35s → 14s.
    • Crawling speed while knocked down +35%.
    • No changes to the HP-loss when Rafael is equipped.

Weapon Balance Adjustments

Rifle: PARAFAL

“As a ground-loot, non-upgradable rifle, the PARAFAL has been underperforming compared to others in the same class. In the upcoming patch, its power will be boosted and drop-rate adjusted—soon to become a rarer, fiercer long-range option.”

  • PARAFAL (buff): Armor Penetration +5%, Damage +3%, Accuracy +5%.

SMG: Thompson

“Powerful SMGs were not usually found in airdrops, but this is about to change. The buffed Thompson will join the airdrop weapon pool, and its higher-powered variant, the Thompson-X will be available in-game.”

  • Thompson (buff): Damage +3%, Armor Penetration +5%, Range +10%, Accuracy +5%, 2x Scope available.
  • Thompson-X (new): Damage +3%, Rate of Fire +8%, Armor Penetration +10%, Range +15%, Reload Speed +15%, Accuracy +5%, 2x Scope available.

Upgradable Weapons
“With adjustments to upgrade mechanisms and loot sources, the upgradable guns will be more accessible and easier to power up. In addition, lower-level guns and those once disadvantaged are also receiving buffs.”

  • SCAR/SCAR-I/SCAR-II: Damage +3%, Rate of Fire +3%.
  • M4A1/M4A1-I/M4A1-II: Rate of Fire +3%.
  • AUG/AUG-I/AUG-II/AUG-III: Minimum Damage +5%.
  • MAC10-II/MAC10-III: Damage +5%.
  • MP5/MP5-I/MP5-II: Rate of Fire +8%.
  • M60/M60-I/M60-II/M60-III: Damage +3%, Rate of Fire when crouching +5%.
  • M14/M14-I/M14-II: Rate of Fire +10%.
  • 98K/98K-I/98K-II: Rate of Fire +5%. 
  • FAMAS/FAMAS-I/FAMAS-II: Damage Bonus of consecutive hits +15%.

Pistol: Mini Uzi

“The Mini Uzi, priced at 800 cash in CS mode, has been punching above its weight—often holding its own against full SMGs and delivering performance well beyond its price. To make it more balanced, we’re applying a small adjustment: its margin for error has been reduced slightly, but in skilled hands it remains a lethal close‑quarters weapon.”

  • Mini Uzi (nerf): Magazine Capacity 20 → 16.

Map

Solara Adjustments

  • Updated tent models on the map to have two openings. 
  • Redesigned several high-ground areas, including Studio and TV Tower.
  • Slightly adjusted the door of two-story houses in Bloomtown.
  • Tweaked the interior layout of Bayside cabins and surrounding terrain.
  • Adjusted slide rail speed in The Hub in CS mode.

Other Adjustments

  • Improved landing accuracy when using Launch Pads. 
  • Removed the Hitmarker option under Information; all players now use the new style.
  • Enhanced headshot feedback with improved crosshair response on headshots. 
  • Normal airdrops in Clash Squad now display their main rewards.
  • Improved elimination credit logic for cases where a player is eliminated from fall damage after being hit.
  • CS Store Adjustments:
    • Weapon Changes:
      • Added Winchester-II, priced at 1700 CS Cash.
      • Replaced M1014 with M1014-II, priced at 1700 CS Cash.
      • Removed FAMAS-II from the normal weapon section and added FAMAS-III in the Cyber Item section, priced at 1600 CS Cash.
      • Removed M14-II from the normal weapon section and added M14-III in the Cyber Item section, priced at 1800 CS Cash.
      • Moved Double Vector from the normal weapon section to the Cyber Item section, priced at 1700 CS Cash.
      • Added M60-III in the Cyber Item section, priced at 1700 CS Cash.
      • Added Thompson-X, priced at 2400 CS Cash.
      • Moved Trogon from the Cyber Item section to the normal weapon section, priced at 1800 CS Cash.
      • Removed Kord.
    • Price Adjustments:
      • Thompson: 1400 → 1800 CS Cash.
      • PARAFAL: 1400 → 1600 CS Cash.
      • Bizon: 1500 → 1400 CS Cash.
      • SCAR: 1500 → 1400 CS Cash.
  • Improved airdrop bounce behavior on flat surfaces; players now recover faster after being hit by an airdrop.
  • The minimap now centers on the player when opened. 
  • Optimized spectator HUD.
  • Lone Wolf mode now allows the Duel function, enabling players to challenge their opponent to a rematch.
  • Lone Wolf Duels no longer grant casual rank points.
  • Fixed landing issues after jumping over high windows of certain buildings in Bermuda’s Pochinok and Solara’s Bloomtown and Aquarium entrance.
  • Adjusted sound effects for RGS-50 and M79.
  • Widened tent entrances in Bermuda to prevent teammates from blocking passage.

System

Camera System Optimization

Portrait mode is now available!

Switch to portrait mode in-game to record videos anytime and capture great moments.

  • Added portrait mode and portrait templates to the in-match camera system.
  • Added options to hide backpack, weapons, and pets in the out‑match camera system.
  • Added Emote playback feature to the out‑match camera system.

New Tournament System

Join limited-time online tournaments and compete with other players in your region for awesome rewards!

The new tournament system can be accessed through the Esports section by tapping the button on the bottom left of the lobby interface. Players can sign up for different tournaments through the page. Join the tournament room before the match starts and earn a ranking to win rewards!

  • Sign up for BR tournaments from the Tournament tab on the Esports page.
  • In squad or duo mode, players can recruit teammates in-game, invite friends, or share their team code on social media!
  • Players cannot participate in tournaments that overlap in schedule.
  • Complete the tournament and reach the required rank to earn rewards. Rewards will be delivered via in-game mail 24 hours after the official review.

Additional HUD Preset

An extra HUD for you to customize

“We’ve added a new customizable HUD preset to provide you with more flexibility!”

  • A brand-new HUD for players to customize.
  • The “Use Share Code” button is moved to the bottom right.

V-Badge Preset Recommendation

Equip and battle with your favorite star’s preset!

“A new V‑Badge Preset Recommendation page features presets exclusively uploaded and regularly updated by top pro players and content creators.”

  • Added a V-badge Preset tab with mode and role filters. You can also search for specific stars by name.

Social Island Custom Room & Recruitment

Create your private Social Island and recruit players just like any other mode!

Players can now create a room with Social Island gameplay and recruit players directly through the chat channels!

  • Creating a Social Island Room:
    • Select Social Island as the game mode when creating a Custom Room.
    • Unlike the regular Social Island mode, players will join the room as solo participants.
    • Each room supports up to 48 players.
    • Players in a Social Island room cannot be spectated by friends.
    • Once the match begins, players inside cannot invite friends to join.
    • Once the match begins, the chat channel will be disabled.
  • Room Recruitment:
    • Only the host can recruit players. After creating the room, tap the Recruit button to send the room info and invitation to multiple channels!

Fairgame Optimization

Game environment information, all in one place!

“Players can now access Fairgame via the button on the bottom-left corner to check report and penalty histories.”

  • The Honor Score and Report Feedback sections have been moved under Fairgame.
  • The original Fairgame webpage will remain available as a separate tab.

Other Adjustments

  • New theme, rewards, and achievements for the 2026 ranked year.
  • Added player rating to the BR match result page.
  • Added rarity filter option to the Vault.
  • Added max. graphics quality and HD material settings.
  • Players can now request to join a team or accept invitations during matchmaking.
  • The Guild War grand prize now displays its validity period.
  • Other guild optimizations:
    • Offline guild messages can now be viewed.
    • Reduced refresh time when searching for guilds.
    • Full guilds will no longer be recommended. 

Craftland

Big news:

1. Craftland Creator Center is now online! In the Creator Center, Creators can: manage the current and associated accounts, centrally manage and publish maps across regions to other servers, view detailed data of published maps, and check storage usage for maps with data storage feature.

2. The Performance Editor debuts! The Performance Editor is a powerful tool for story performances, supporting precise timeline-based control over elements such as objects, sound effects, and cameras in the scene. With it, you can easily achieve animation effects, sound triggers, camera switches, and more to create a more immersive game experience

Block:

1. Optimized block editor's performance and structure for smoother, more efficient use.

2. Added template feature for users to add, use, and manage templates more quickly.

3. Some expandable blocks can now be freely expanded or collapsed.

Scene:

1. Optimized scene grid feature with the new option to enable or disable grid snapping.

2. Added a movement restriction option for spawn point objects, allowing players to freely explore the map after leaving the spawn point.

3. Adjusted the structure of the property panel by introducing the concept of component, making the categories more intuitive.

4. Optimized custom properties and expanded the scope of custom components.

5. Custom objects can now attach physical components, as rigid bodies.

6. Upgraded and optimized the Skybox feature, integrating it into the environment sky feature.

Others:

1. Added debugging feature: Skip current phase. This allows direct skipping of game preparation phase, round preparation phase and more during debugging.

2. Debug window optimized with more filter options for higher debugging efficiency.

3. Optimized the asset details page in the asset store, with a new report feature added.

4. Craftland now supports mid-game player joining, and users can set the minimum starting players for more flexibility on game start and matching.

5. Global physics parameters can now be set for unified control of in-game physics performance.

 

More powerful features are in development. Stay tuned!